Design is a pathway in which students gain an understanding of visual thinking through projects in art (personal self-expression like painting and sculpture), design (application of visual skills to help solve problems like graphic design and product design), visual culture (crafts, folk arts, vernacular design, every-day art) and visual communication (communicating with type, images, objects, spaces, and experiences like scientific illustration and documentary films in a clear and compelling manner.).
Students learn to see, think, make, and communicate with 2D graphic design (like drawings, illustrations, photos, film, video, animation, posters, etc.), 3D object design (like product design, fashion, car design, industrial design, etc.), 4D spatial design (like architecture, landscape, interior design, urban planning, etc.) and 5D experience design (like interactive toys, games, video games, theme parks, service design, event design, and other interactive experiences). They design, construct, and test major projects with a small group of classmates. In so doing, students develop strong collaboration skills as well as supplemental learning of various subject areas throughout their project’s creation. Collaboration, communication, critical thinking, goal setting, and creative problem solving are skills developed in this pathway because they are skills needed to succeed in college and any career path. Students interact with and demonstrate their knowledge while expressing creativity and innovative solutions.
For those who want to design and create different forms of media, the pathway is an innovative way to teach students about the rich visual world that makes up what surrounds them today. Within each project, students must follow the design thinking process. First, to help them discover their idea, they must observe, question, and research. Then, they must visualize how their idea will play out by planning everything, with a script, storyboard, and shotlist. They are prototyping as they create their projects, through filming and editing. They present their final polished product for feedback and review.
Engineering/Technology Education is a pathway in which students learn to shape and change the world around them. Students will learn how to apply the design thinking process to create and build innovative products. Students will explore 3D modelling, both with and without a computer, and will be able to apply the knowledge to have their designs come to life.
With each project, students will have to discover their topic through research. They will visualize by sketching ideas and planning out their prototype. They will create their prototype, testing and revising as they go along. They will present their final, polished product.