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Career Pathways


Design is a pathway in which students gain an understanding of visual thinking through projects in art (personal self-expression like painting and sculpture), design (application of visual skills to help solve problems like graphic design and product design), visual culture (crafts, folk arts, vernacular design, every-day art) and visual communication (communicating with type, images, objects, spaces, and experiences like scientific illustration and documentary films in a clear and compelling manner.).  

Students learn to see, think, make, and communicate with 2D graphic design (like drawings, illustrations, photos, film, video, animation, posters, etc.), 3D object design (like product design, fashion, car design, industrial design, etc.), 4D spatial design (like architecture, landscape, interior design, urban planning, etc.) and 5D experience design (like interactive toys, games, video games, theme parks, service design, event design, and other interactive experiences).  They design, construct, and test major projects with a small group of classmates. In so doing, students develop strong collaboration skills as well as supplemental learning of various subject areas throughout their project’s creation. Collaboration, communication, critical thinking, goal setting, and creative problem solving are skills developed in this pathway because they are skills needed to succeed in college and any career path. Students interact with and demonstrate their knowledge while expressing creativity and innovative solutions.


Media is a form of communication through which information is disseminated.  Students will explore different forms of visual communication, from news to print, to film and video.  Students discover basic lighting and camera techniques and use their imagination to design and create different media.  Students will expand their creativy and be able to apply media knowledge in other classes.
In video production, students collaborate in teams to create videos, practicing lighting, camera angles, newsworthiness, and styles. They learn the process of creating video by capturing moving images electronically, and editing the footage to produce visual images that communicate the most powerful message.  A key goal of the pathway is for students to explore the realm of design and create original film projects reflecting students’ abilities and interests. Media is a pathway that offers a place of self expression where students generate ideas and make them come to life.

For those who want to design and create different forms of media, the pathway is an innovative way to teach students about the rich visual world that makes up what surrounds them today.  Within each project, students must follow the design thinking process.  First, to help them ​discover​ their idea, they must observe, question, and research.  Then, they must visualize​ how their idea will play out by planning everything, with a script, storyboard, and shotlist.  They are ​prototyping​ as they create their projects, through filming and editing.  They ​present​ their final polished product for feedback and review.

EnginEering/Technology Education

Engineering/Technology Education is a pathway in which students learn to shape and change the world around them.  Students will learn how to apply the design thinking process to create and build innovative products.  Students will explore 3D modelling, both with and without a computer, and will be able to apply the knowledge to have their designs come to life.

With each project, students will have to discover their topic through research.  They will visualize by sketching ideas and planning out their prototype.  They will create their prototype, testing and revising as they go along.  They will present their final, polished product.

Computer Science

Computer Science is the state-approved Career and Technical Education (CTE) Pathway at Design-Lab High. It consists of three courses - Exploring Computer Science (ECS); AP Computer Science Principles (CSP); AP Computer Science A (CSA). 
In the Computer Science program of study, students are asked to use computational practices such as algorithm development, problem solving and programming within the context of problems that are relevant to their lives.  They are also introduced to topics such as interface design, limits of computers, as well as societal and ethical issues.  Students explore a range of careers in information technology and computer science as they learn to connect their informal knowledge, technology skills, and beliefs about computing to the theoretical and foundational tenets of computer science.  Students apply math and science to hands-on projects. They explore the roles of computer scientists as they study the required technical skill set, soft skills, educational pathways, and ongoing training required for computing careers.  Students examine computing problems that are culturally-relevant, and address social and ethical issues while engaging in several in-depth projects to demonstrate the real-world applications of computing. Work-based learning experiences and industry-mentored projects are included in each course and will be reviewed with the Design-Lab CTE Program Advisory Council to further identify opportunities to engage the community.